Table of Contents

Healing and Injury

Incapacitation and Death

Any combatant that reaches 0 hit points is Incapacitated and unable to act. They then start a 10 round count down, and if they are not stabilized at the end of 10 rounds, death occurs.

Stabilization

An ally (PC or NPC) can attempt to stabilize an incapacitated character to prevent death in several ways:

The Injury Roll

When a character has been stabilized after reaching 0 hit points, he returns to 1 hit point (or more if the magic involved healed hit points). He still must roll on the Injury Table for an effect. If you apply a Poultice of Regeneration or if your Stabilization Check was a critical success, then the injury roll will be made at advantage.

d20DescriptionEffect
1False HopeThe stabilization effect was unsuccessful and the target is already dead
2FeebleLose 1D6 STR
3ShakyLose 1D6 DEX
4WeakLose 1D6 CON
5AddledLose 1D6 INT
6ConfusedLose 1D6 WIS
7DisfiguredLose 1D6 CHA
8-13MaimedLose a body part. The loss could lead to one of the following permanent conditions. (armless, blinded, disfigured, dumb, enucleated, lame, maimed, mauled, scarred)
14-19Busted UpDisadvantage to all checks until safe rest
20Standing Immediately heal 1D8 HP

A Medicine check (only one attempt allowed per day) will allow the injured character to ignore the penalty from ability score loss or Disadvantage to checks for eight hours. Character must have bandages and/or needle and thread or suffer Disadvantage to the check. If he uses a healer's kit, he gets advantage.

Healing Hit Points Through Rest

Healing Hit Points through Magic, Food or Herbalism

There are manifold ways to heal hit points through magic and herbalism and the like.

Healing Ability Scores or Lost Body Parts