Expert Retainers

Expert retainers are trained in useful skills that are in demand among adventuring parties. They come equipped with light armor and 1-2 simple weapons, plus appropriate items of their trade (as a GM judges).

Weak Mod: CON, CHA, morale, resistance
Normal Mod: STR, WIS, missile and melee attacks, perception
Strong Mod: DEX, INT, stealth, three skills chosen by GM

Possible Expertises Include:

Class E Expert (Apprentice):

S +2, D+2, C -2, I+2,W+2,Ch-2

Class D Expert:

S +2, D+3, C -2, I+3,W+2,Ch-2

Class C Expert:

S +3, D+4, C -1, I+4,W+3,Ch-1

Class B Expert:

S +3, D+5, C -1, I+5,W+3,Ch-1

Class A Expert:

S +4, D+6, C 0, I+6,W+4,Ch+0

Master (Elite Expert)

S +4, D+7, C 0, I+7,W+4,Ch+0