=====WEE FOLK===== The Wee Folk are the smaller members of fairy-kind. They spend most of their time in the Spirit World, but when the stars are correct, they can pass over to the Mundane World by various natural portals. **BROWNIE (1/2 HD Sniper)** * AC: 8; HD 1/2 HP 2 * Resistance: 8; * Mods: W -2/N+2/S+2 * Speed: 30' * Morale: -2 * Stealth +2, Perception +2 * Attack, Melee: -2 Damage: 1d6 piercing (knife); * Walnut of Doom (thrown weapon): +2; Damage: target gains a level of exhaustion * Invisibility: can become invisible as active action, lasts 1 turn. * Immune: to non-magical weapons and natural attacks * Craft Powers: a small band of brownies can do a week's work of craft in a single night, if they aren't observed. * S-2, D+2 C-2, I+2,W+2,Ch+2 **LEPRECHAUN (1/2 HD Leader)** * AC: 8; HD 1/2 HP 2 * Resistance: 8; vs Magic 12 * Mods: W -2/N+2/S+2 * Speed: 30' * Morale: -2 if alone, +2 if with other wee folk * Stealth +2, Perception +2 * Attack, Melee: -2 Damage: 1d6 bludgeoning (stick); * Invisibility: can become invisible as active action, lasts 1 turn. * Immune: to non-magical weapons and natural attacks * Magic Hat: a leprechaun is immune to attacks of opportunity, as long as he has his magic hat. * Magic Walking Stick: +2 attack, if hits, target is Charmed * Magic Powers: a leprechaun can cast any arcane cantrip, and the Sleep spell * S-2, D+2 C-2, I+2,W+2,Ch+2 **PUCK (1/2 HD Shaper)** * AC: 8; HD 1/2 HP 2 * Resistance: 12; * Mods: W -2/N+2/S+2 * Speed: 30' * Morale: -2 * Stealth +2, Perception +2 * Attack, Melee: -2 Damage: 1d6 bludgeoning (kick) * Invisibility: can become invisible as active action, lasts 1 turn. * Immune: to non-magical weapons and natural attacks * Illusionary Surroundings: as a quick action they can make a 15'x15' area appear as anything they desire, concentration. * Illusionary Transformation: +2, on a successful magic attack vs. WIS, can make a person's outward appearance look like anything desired of the same approximate size. * S+2, D+2 C+2, I+2,W+2,Ch+2 **SPRITE OR PIXIE (1/2 HD Predator)** * AC: 8; HD 1/2 HP 2 * Resistance: 8; * Mods: W -2/N+2/S+2 * Speed: 30', Fly 60' * Morale: -2 * Stealth +2, Perception +2 * Attack, Melee: -2 Damage: 1d6 bludgeoning (stick); * Pixie Dust: +2 attack, target makes WIS check or falls asleep or becomes confused (each pixie carries only about an ounce of dust, but only needs a pinch per use) * Invisibility: can become invisible as active action, lasts 1 turn. * Immune: to non-magical weapons and natural attack * S+2, D+2 C-2, I+2,W+2,Ch+2