====== Militia Retainers ====== Militia retainers are tough fighters who are trained to be watchful and deadly, if not very clever or talkative. They arrive in randomly determined armor, along with a random weapon depending on their quality. Weak: CHA, INT, thinking laterally and making friends \\ Normal: WIS, CON, morale and toughness as well as staying alert to danger, perception, stealth, load \\ Strong: STR, DEX shooting and stabbing folks the boss doesn't like \\ Militia start with randomly determined equipment depending on their quality, but their patron may pay to upgrade them. Roll a D20 adding the appropriate modifier for the quality of the retainer. ^Roll^Quality^Armor^Weapons^Notes & Other Equipment^ |1-4|Poor|No Armor|No Weapon|Beggars| |5-8|Poor|No Armor|Simple Missile|Scum| |9-12|Poor|Light Armor & Shield|Simple Melee|Thugs| |13-16|Standard|Light Armor|Martial Missile|Scouts| |17-20|Standard|Light Armor & Shield|Martial Melee|Skirmishers| |21-23|Heavy|Heavy Armor|Martial Missile|Shock| |24-25|Heavy|Heavy Armor & Shield|Martial Melee|Infantry| |26+|Elite|Heavy Armor & Shield|Martial Weapons & Lance|Cavalry| **Militia--Class E (Green Recruit):** * AC: by armor; HD 1/2 HP 2 * Resistance: 12 * Mods: W-2/N+2/S+2 * Speed: 30'; Load 12 * Morale: +2 * Stealth +2 Perception +2 * Attack: +2; Damage: by weapon * Ranged Attack: +2, Damage: by weapon * Equipment Roll Modifier: -10 S+2, D+2, C+2, I-2,W+2,Ch-2 **Militia--Class D:** * AC: by armor; HD 1 HP 5 * Resistance: 12 * Mods: W-2/N+2/S+3 * Speed: 30'; Load 12 * Morale: +2 * Stealth +2 Perception +2 * Attack: +3; Damage: by weapon * Ranged Attack: +3, Damage: by weapon * Equipment Roll Modifier: -5 S+3, D+3, C+2, I-2,W+2,Ch-2 **Militia--Class C:** * AC: by armor; HD 2 HP 9 * Resistance: 13 * Mods: W-1/N+3/S+4 * Speed: 30'; Load 13 * Morale: +3 * Stealth +3 Perception +3 * Attack: +4; Damage: by weapon * Ranged Attack: +4, Damage: by weapon * Equipment Roll Modifier: +0 S+4, D+4, C+3, I-1,W+3,Ch-1 **Militia--Class B:** * AC: by armor; HD 3 HP 13 * Resistance: 13 * Mods: W-1/N+3/S+5 * Speed: 30'; Load 13 * Morale: +3 * Stealth +3 Perception +3 * Attack: +5; Damage: by weapon * Ranged Attack: +5, Damage: by weapon * Equipment Roll Modifier: +6 S+5, D+5, C+3, I-1,W+3,Ch-1 **Militia--Class A:** * AC: by armor; HD 4 HP 17 * Resistance: 14 * Mods: W 0/N+4/S+6 * Speed: 30'; Load 14 * Morale: +4 * Stealth +4 Perception +4 * Attack: +6; Damage: by weapon * Ranged Attack: +6, Damage: by weapon * Equipment Roll Modifier: +12 S+6, D+6, C+4, I+0,W+4,Ch+0 **Captain (Militia Elite):** * AC: by armor; HD 5 HP 21 * Resistance: 14 * Mods: W 0/N+4/S+7 * Speed: 30'; Load 14 * Morale: +4 * Stealth +4 Perception +4 * Attack: +7; Damage: by weapon * Ranged Attack: +7, Damage: by weapon * Equipment Roll Modifier: +15 S+6, D+6, C+4, I+0,W+4,Ch+0