====== Laborer Retainers ====== All laborer retainers arrive in ordinary clothes, AC 10, but can wear Light Armor if given to them, they do not use shields. All laborer retainers arrive unarmed, but can use any simple weapon issued to them. Load: the load each can carry is equal to 10 plus their Strong modifier. Weak: INT, CHA: melee and missile attacks, morale, perception \\ Normal: WIS, DEX, camp tasks, repairs, damage bonus, resistance \\ Strong: STR, CON Hauling Loads, yanking on things, breaking stuff open, digging and building \\ **LABORER—CLASS E (torch boy)** * AC: 10 HD 1/2 HP 2 * Resistance: 12 * Mods: W-2/N+2/S+2 * Speed: 30'; Load 12 * Morale: -2 * Stealth +2 Perception -2 * Attack: -2; Damage: by weapon * Ranged Attack: -2, Damage: by weapon S+2, D+2, C+2, I-2,W+2,Ch-2 **LABORER—CLASS D** * AC: 10 HD 1 HP 5 * Resistance: 12 * Mods: W-2/N+2/S +3 * Speed: 30'; Load: 13 * Morale: -2 * Stealth +2 Perception -2 * Attack: -2; Damage: by weapon * Ranged Attack: -2, Damage: by weapon S+3, D+2, C+3, I-2,W+2,Ch-2 **LABORER—CLASS C** * AC: 10 HD 2 HP 9 * Resistance: 13 * Mods: W-1/N+3/S +4 * Speed: 30'; Load: 14 * Morale: -1 * Stealth +3 Perception -1 * Attack: -1; Damage: by weapon * Ranged Attack: -1, Damage: by weapon S+4, D+3, C+4, I-1,W+3,Ch-1 **LABORER—CLASS B** * AC: 10 HD 3 HP 13 * Resistance: 13 * Mods: W-1/N+3/S +5 * Speed: 30' Load: 15 * Morale: -1 * Stealth +3 Perception -1 * Attack: -1; Damage: by weapon * Ranged Attack: -1, Damage: by weapon S+5, D+3, C+5, I-1,W+3,Ch-1 **LABORER—CLASS A** * AC: 10 HD 4 HP 17 * Resistance: 14 * Mods: W 0/N+4/S +6 * Speed: 30' Load: 16 * Morale: +0 * Stealth +4 Perception +0 * Attack: +0; Damage: by weapon * Ranged Attack: +0, Damage: by weapon S+6, D+4, C+6, I+0,W+4,Ch+0 **QUARTERMASTER (Elite Laborer)** * AC: 10 HD 5 HP 21 * Resistance: 14 * Mods: W 0/N+4/S +7 * Speed: 30' Load: 17 * Morale: +0 * Stealth +4 Perception +0 * Attack: +0; Damage: by weapon * Ranged Attack: +0, Damage: by weapon S+7, D+4, C+7, I+0,W+4,Ch+0