====== What is Five Torches Deep? ====== Five Torches Deep (FTD) strips 5e to its skeleton and fleshes it out with OSR elements. The goal is to provide an old-school experience to those familiar with 5e. It’s self-contained and playable as is, assuming familiarity with fantasy rpgs. * Core mechanics based on 5e * Four OSR-related classes * Four OSR-common races * Race and class restrictions * STR, DEX, CON, INT, WIS, CHA * Ascending AC * Rolled abilities and HP * Skills reduced and simplified * Magic system re-tooled, flattened * Spells can cause magical mishaps * Semi-compatible with 5e math * Semi-compatible with B/X math * Load and encumbrance * Incorporates dis/advantage * Slower and weaker rest and healing * Equipment can be broken * Ability scores determine limits * Retainers, morale, and reactions ===== Our Discoveries ===== Dave and Andrew are discovering new and interesting tidbits about this ruleset. These factoids are stored here. * Because every spell risks failure, spellcasters can cast as often as they have components for * Certain spell failures keep the spellcaster from casting again until a rest * Limited races and class choices * Wands are codified spells and can be cast multiple times, even by non-spellcasting PCs. Wands must be identified before use, and generally require attunement. Wands use CHA for checks and damage.