====== Expert Retainers ====== Expert retainers are trained in useful skills that are in demand among adventuring parties. They come equipped with light armor and 1-2 simple weapons, plus appropriate items of their trade (as a GM judges). Weak Mod: CON, CHA, morale, resistance\\ Normal Mod: STR, WIS, missile and melee attacks, perception\\ Strong Mod: DEX, INT, stealth, three skills chosen by GM Possible Expertises Include: * Alchemist (Alchemy, Lore (Astrology), Arcana) * Armorer: (Craft (Armorer), Craft (Swordsmith), Appraisal) * Barber / Surgeon (Occupation (Barber), Lore(Animals), Medicine) * Burglar (Lockpicking, Traps, Investigation) * Gambler (Gambling, Deception, Insight) * Guide (Survival, Lore (Geography), Riding) * Herbalist (Herbalism, Brewing, Lore (Plants)) * Minstrel (Perform (two types), Lore (History)) * Physician (Medicine, Herbalism, Lore (Spirits)) * Poisoner (Poisoner, Deception, Disguise) * Sage/Historian (Three Different Lore Skills) * Teamster (Occupation (Teamster), Riding, Lore (Animals)) * Tracker (Survival, Lore (Animals), Herbalism) * Woodsman (Traps, Survival, Lore (Animals)) **Class E Expert (Apprentice):** * AC: 12 (light armor) HD 1/2 HP 2 * Resistance: 8; * Mods: W -2/N+2/S+2 * Speed: 30'; Load 12 * Morale: -2 * Stealth +2, Perception +2 * Attack, Melee: +2; Damage: by weapon * Attack, Ranged: +2; Damage: by weapon * Expertise: 3 related professional skills at +2 S +2, D+2, C -2, I+2,W+2,Ch-2 **Class D Expert:** * AC: 12 (light armor) HD 1 HP 5 * Resistance: 8; * Mods: W -2/N+2/S+3 * Speed: 30'; Load 12 * Morale: -2 * Stealth +3, Perception +2 * Attack, Melee: +2; Damage: by weapon * Attack, Ranged: +2; Damage: by weapon * Expertise: 3 related professional skills at +3 S +2, D+3, C -2, I+3,W+2,Ch-2 **Class C Expert:** * AC: 12 (light armor) HD 2 HP 9 * Resistance: 9; * Mods: W -1/N+3/S+4 * Speed: 30'; Load 13 * Morale: -1 * Stealth +4, Perception +3 * Attack, Melee: +3; Damage: by weapon * Attack, Ranged: +3; Damage: by weapon * Expertise: 3 related professional skills at +4 S +3, D+4, C -1, I+4,W+3,Ch-1 **Class B Expert:** * AC: 12 (light armor) HD 3 HP 13 * Resistance: 9; * Mods: W -1/N+3/S+5 * Speed: 30'; Load 13 * Morale: -1 * Stealth +5, Perception +3 * Attack, Melee: +3; Damage: by weapon * Attack, Ranged: +3; Damage: by weapon * Expertise: 3 related professional skills at +5 S +3, D+5, C -1, I+5,W+3,Ch-1 **Class A Expert:** * AC: 12 (light armor) HD 4 HP 17 * Resistance: 10; * Mods: W 0/N+4/S+6 * Speed: 30'; Load 14 * Morale: +0 * Stealth +6, Perception +4 * Attack, Melee: +4; Damage: by weapon * Attack, Ranged: +4; Damage: by weapon * Expertise: 3 related professional skills at +6 S +4, D+6, C 0, I+6,W+4,Ch+0 **Master (Elite Expert)** * AC: 12 (light armor) HD 5 HP 21 * Resistance: 10; * Mods: W 0/N+4/S+7 * Speed: 30'; Load 14 * Morale: +0 * Stealth +7, Perception +4 * Attack, Melee: +4; Damage: by weapon * Attack, Ranged: +4; Damage: by weapon * Expertise: 3 related professional skills at +7 S +4, D+7, C 0, I+7,W+4,Ch+0