=====ANIMAL GUARDIAN===== An animal guardian is the spirit arising from a type or types of animal in a certain region (example: the bison of the plain, the rodents of the Green Forest). They will appear and attempt to scare off humans who seem to be wantonly or disproportionally harming its charges. **ANIMAL GUARDIAN (7 HD Shaper)** * Disembodied Spirit: cannot attack or be attacked physically * AC: 15 HD 7 HP 29 * Resistance: 15; * Mods: W+1, N+5/S+9 * Speed 25' (may move through physical objects) * Morale+5 * Stealth +5, Perception +5 * Attack, Melee: +1; Damage: 2d12 vs spirits only\\ * Attack, Spiritual: +9 vs Wis, Damage: stun target for 1 round, 2d4 Wisdom Damage \\ * Animal Visage: normally invisible, can appear in the form of an animal and communicate in human voice (but it is still disembodied) \\ * Moving the Land: as active action can change 270 cubic feet of land at its home to misdirect hunters or protect animals \\ * S+5, D+5, C+5, I+9,W+9,Ch+5