=====ROOM CONTENTS===== When you enter a new room on an unkeyed or random map, check the size of the room to determine how many contents. Then roll that many times on the contents table. ===How Many Content Rolls Per Room=== |Room Size| Number of Rolls on the Contents Table| |5'x5'|1| |10'x10'|2| |20'x20'|3| |30'x30'|4| |40'x40'|5| |50x50'+|6| If the room falls between the sizes, take the smaller size as the content guide. ===Room Contents=== For each content roll once on the following table: |1d20 Roll| Content Present| |1-3| Nothing| |4-9| [[dungeon_encounters|Monster]]| |10-12| Dungeon Garbage| |13-15| Chest| |16| Barrel| |17|Supply Crate| |18|Sacks| |19| Jar| |20| Bookcase| ===Containers=== For each of the following Containers, you will need to check the [[container_contents|CONTAINER CONTENTS]], page and you might need to check the [[locked_or_trapped|Locked/Trapped]] and [[door_type|Chest Type]] pages.\\ * **Garbage:** the roll indicates 1 pile of dungeon garbage. It requires 1 turn of searching to go through the pile. A character who has the Searcher Skill and makes his roll avoids all negative consequences and just gathers what’s good, if anything. Only check Contents page. * **Chest**: each roll indicates 1 chest. Check Type, and Locked/Trapped pages. * **Supply Crate**: each roll indicates 1 supply crate. It won't be trapped or locked, but will be nailed shut, counting as "Stuck". * **Sacks**: each roll indicates 1d4 sacks, they are tied shut but not locked or trapped. * **Jar:** a clay urn, jug or amphora is present. Check Locked/Traps for trap only, it will always be sealed, requiring a pry check or open locks skill. * **Barrel**: a closed wooden barrel is present. It won’t be trapped or locked, but always counts as “stuck" * **Bookcase**: a bookcase or scroll cupboard filled with dusty parchments is found, check for Traps. ===MONSTER=== * **Monster**: 1 roll on the [[dungeon_encounters|DUNGEON MONSTER ENCOUNTER TABLES]](or substitute any encounter tables you have).