=====MAP AS YOU GO===== Step 1: set up a starting chamber, make it 60'x40' with 4 doors leading out and a stairway back to the surface. Step 2: open a door: Check the locked/trap status of the door [[locked_or_trapped|Locked or Trapped?]], then each time you open a door roll on the "What's behind the door" Table below. |d20 Roll| What's Behind the Door| Size|Number of Exits| |1-5|Corridor, random direction|3d4x10'|1d4| |6|Closet|5'x5'|0| |7|Small Room|10'x10'|1d4-2| |8-11|Room| 20'x20'|1d4-1| |12-17|Chamber| 30'x30'or 40'x40'|1d4| |18-19|Large Chamber| 50'x50' or larger|1d4| |20|Stairs|1 flight|1 --up or down 1 level|