=====Thranconia Campaign Language Selection===== COMMON TONGUE: all PC’s and members of henchmen deck automatically speak this language. It is the language of the Realm, and all human Realm-dwellers can be assumed to speak it. NPC’s of species available to PC’s (dwarves, goblins etc) cannot be assumed to speak it. Native Languages: if a PC is a non-human, he/she will speak their species native tongue in addition to the Common Tongue. BONUS LANGUAGES: for each point of Intelligence over 9, a PC may choose 1 additional language from the list below. Angelic: language spoken by Angels, Lammasu and other celestial creatures. Badgish: language of the Badgermon Cyclopian: language spoken by the Cyclopians Demonic: language spoken by Demons, hell hounds and other infernal creatures. Dogger: language of the Dogger folk Dwarfish: language of the Dwarves Elvish: language of the Elves Elder Common: form of the Common Tongue used at the foundation of the Realm 2000 years ago. The Book of the Law is written in this dialect as are many important pieces of lore. Feline: language of the Feline cat-people, a.k.a. Catters The Forest Tongue: language used by Satyrs, Centaurs, Pixies, Sprites, Unicorns etc. Gigantic: Spoken by Trolls and Giants. Glyphic: a language spoken by the desert dwellers of olden times, often seen in inscriptions and books of lore, by still spoken by Lamia, Djinni, Efreeti, Snakemen and Sphinxes. Gnollish: language of the Gnolls Gnomish: language of the Gnomes Goblin: language of Goblins, Hobgoblins and Bugbears, and of course, dirty Hoborgs. Kobold: language of the kobolds Northern Tongue: language used by the Berserker tribes of the north, as well as Frost Giants and Trollsons. Orcish: language of Orcs, Orkin, Half-orcs, Ettins and Ogres Sea Speech: language used by Merfolk, Nixies and Deep Ones Swampish: language spoken by Lizardos, Dagonites and Troglodytes