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synthesized_rewards_system [2016/11/24 03:53]
dave
synthesized_rewards_system [2018/03/04 05:23] (current)
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 //Turn the "​good"​ chips in for good press and city cooperation,​ while "​bad"​ chips draw police ire and community loathing?// //Turn the "​good"​ chips in for good press and city cooperation,​ while "​bad"​ chips draw police ire and community loathing?//
  
-**ok, I'm game.  Why don't you write up a scheme with both sorts of chips. ​ As long as it involves only counting up the total once, at the end of the session, and it gets the total of special cards. The only reason I like it as a kill jar is it is far less arbitrary than a doing stuff jar, keeping the focus on one sort of action, the most important one**+**ok, I'm game.  Why don't you write up a scheme with both sorts of chips. ​ As long as it involves only counting up the total once, at the end of the session, and it gets the total of special cards. The only reason I like it as a kill jar is it is far less arbitrary than a doing stuff jar, keeping the focus on one sort of action, the most important one.  The "good side" is the mission, isn't it?**
  
  
synthesized_rewards_system.txt ยท Last modified: 2018/03/04 05:23 (external edit)