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synthesized_rewards_system [2016/11/24 11:49] davesynthesized_rewards_system [2016/11/25 13:50] dave
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 //Turn the "good" chips in for good press and city cooperation, while "bad" chips draw police ire and community loathing?// //Turn the "good" chips in for good press and city cooperation, while "bad" chips draw police ire and community loathing?//
  
-**ok, I'm game.  Why don't you write up a scheme with both sorts of chips.  As long as it involves only counting up the total once, at the end of the session, and it gets the total of special cards.**+**ok, I'm game.  Why don't you write up a scheme with both sorts of chips.  As long as it involves only counting up the total once, at the end of the session, and it gets the total of special cards. The only reason I like it as a kill jar is it is far less arbitrary than a doing stuff jar, keeping the focus on one sort of action, the most important one.  The "good side" is the mission, isn't it?**
  
  
synthesized_rewards_system.txt · Last modified: 2018/03/04 13:23 by 127.0.0.1