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scene [2018/03/04 05:23] (current)
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|+||Scenes are the smallest units of history. They show us exactly what happens at a specific place, at a specific time, with specific people|
|+||To create a Scene, you first pose a Question, something you want to find out about the history. The goal of the Scene is to decide the answer to that Question. We start off the Scene without an answer and discover it through play. The Question can tell us something crucial to history (“why did the king betray his country?”), it can give us a window into what life was like in that time and place (“are the asteroid miners happy with their rugged frontier lives?”), or just examine something that isn’t important in the grand scheme of things, but is interesting to the players (“did the soldier get to marry his hometown sweetheart?”).|
|+||Players may choose to just dictate the Scene, or enlist help from other players for what other characters might do or what the outcome might be. |