User Tools

Site Tools


palette

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
palette [2016/10/15 14:02] davepalette [2018/03/04 13:23] (current) – external edit 127.0.0.1
Line 22: Line 22:
     * //What if good guys take the bad guys' death-rays? Now the PCs have the powerful Unobtanium weapons!  Can we stipulate that these devices are either too advanced that only the main henchmen or masterminds can use them or they only have a limited number of charges? Isn't there weird-science rules about giving away gadgets we can use?//     * //What if good guys take the bad guys' death-rays? Now the PCs have the powerful Unobtanium weapons!  Can we stipulate that these devices are either too advanced that only the main henchmen or masterminds can use them or they only have a limited number of charges? Isn't there weird-science rules about giving away gadgets we can use?//
   * Counting cash or wealth - it will be abstracted away   * Counting cash or wealth - it will be abstracted away
 +  * No benefit or equipment may be used to reroll a natural "1" on an action dice.  There may be benefits to reroll the wild card dice for certain equipment and benefits.  
  
 **MAYBE LIST** **MAYBE LIST**
Line 31: Line 32:
       * Savage World's Encumbrance is pretty unforgiving.   You really need to keep the total weight of your equipment down to avoid serious penalties.  I think we can use that system as written to keep equipment bloat under control.   We need to have a paper called the "Arsenal" that has all the equipment provided by Cheavers and when players want something, they must cross it off the list---or wait---CARDS, of course the answer is always a deck.  It would be some work up front, but we get to draw pictures.       * Savage World's Encumbrance is pretty unforgiving.   You really need to keep the total weight of your equipment down to avoid serious penalties.  I think we can use that system as written to keep equipment bloat under control.   We need to have a paper called the "Arsenal" that has all the equipment provided by Cheavers and when players want something, they must cross it off the list---or wait---CARDS, of course the answer is always a deck.  It would be some work up front, but we get to draw pictures.
       * //When in doubt, more cards!//       * //When in doubt, more cards!//
-      * How about we adapt the Fistful of Lead ammunition rule.  When I stat up the weapons, I'll include the weight of 50 bullets (100 for SMGs) in the encumbrance, then we won't track bullet use.  You are assumed to be reloading as you go.  If you roll a 1 on the shooting die (no matter what the wild die) you have screwed up and run out of bullets or jammed the gun and must spend a turn fixing the problem+    * How about we adapt the Fistful of Lead ammunition rule.  When I stat up the weapons, I'll include the weight of 50 bullets (100 for SMGs) in the encumbrance, then we won't track bullet use.  You are assumed to be reloading as you go.  If you roll a 1 on the shooting die (no matter what the wild die) you have screwed up and run out of bullets or jammed the gun and must spend a turn fixing the problem 
 +      *  //Awesome idea!  As as an aside, let's make a rule to never allow that **shooting** die to reroll a 1 (I know that was a problem with the Kings of Orion benefits)
  
palette.1476540173.txt.gz · Last modified: 2018/03/04 13:17 (external edit)