User Tools

Site Tools


kill_jar

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
kill_jar [2016/11/24 15:52]
dave
kill_jar [2018/03/04 05:23] (current)
Line 27: Line 27:
 **So, maybe each good chip negates 1 kill chip, and thus the reward system can stay the same.  I l'd like it better if the good chip was something countable--maybe a "save chip" every person saved or crime thwarted. ** **So, maybe each good chip negates 1 kill chip, and thus the reward system can stay the same.  I l'd like it better if the good chip was something countable--maybe a "save chip" every person saved or crime thwarted. **
  
-** The problem then becomes if the PC'S save a bus full of kids, can they then murder 20 gangsters? ​ How do we make it countable and proportionate?​ **+** The problem then becomes if the PC'S save a bus full of kids, can they then murder 20 gangsters? ​ How do we make it countable and proportionate? Ideas on what good chips given for?**
    
    
kill_jar.txt ยท Last modified: 2018/03/04 05:23 (external edit)