kill_jar
This is an old revision of the document!
Here's an idea for controlling wanton killing and mayhem by PC's
It's like a “Swear Jar”, only its a “Kill Jar”.
Every time a PC kills someone or destroys a significant amount of property without justification (In GM's eyes, not his own), we put a chip in the “Kill Jar”
At the end of the session, we count up the chips and (I don't know what yet)
1–Dragnet next time?
2–Lose 1 XP this time?
3–Lose draws from equipment deck? (If we do draws at end of session, this might be good)
4–Lose a Bennie next time? (If we remember)
kill_jar.1477581653.txt.gz · Last modified: 2018/03/04 13:16 (external edit)