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kill_jar [2016/11/24 23:52] davekill_jar [2018/03/04 13:23] (current) – external edit 127.0.0.1
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 **So, maybe each good chip negates 1 kill chip, and thus the reward system can stay the same.  I l'd like it better if the good chip was something countable--maybe a "save chip" every person saved or crime thwarted. ** **So, maybe each good chip negates 1 kill chip, and thus the reward system can stay the same.  I l'd like it better if the good chip was something countable--maybe a "save chip" every person saved or crime thwarted. **
  
-** The problem then becomes if the PC'S save a bus full of kids, can they then murder 20 gangsters?  How do we make it countable and proportionate? **+** The problem then becomes if the PC'S save a bus full of kids, can they then murder 20 gangsters?  How do we make it countable and proportionate? Ideas on what good chips given for?**
    
    
kill_jar.txt · Last modified: 2018/03/04 13:23 by 127.0.0.1