house_rules
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house_rules [2016/12/22 16:48] – [Gaming a Police Encounter] andrew | house_rules [2018/03/04 13:23] (current) – external edit 127.0.0.1 | ||
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- **Restricted Egdes**: | - **Restricted Egdes**: | ||
- **Born a Hero**: | - **Born a Hero**: | ||
+ | - **Gear, Rewards and Gang Damage** the following document contains house rules for how gear is distributed and deployed, other rewards such as special cards and experience points, how to do damage to the opposing gangs, and the method to campaign victory. | ||
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When encountering cops, draw 1 card: | When encountering cops, draw 1 card: | ||
* **Spades** means that the cops are a criminals themselves, active partners with gangsters. | * **Spades** means that the cops are a criminals themselves, active partners with gangsters. | ||
- | * **Hearts** means they are undercooked | + | * **Hearts** means they are crooked |
* **Diamond** means they are basically honest but afraid of the crooks and won't stick their necks out. | * **Diamond** means they are basically honest but afraid of the crooks and won't stick their necks out. | ||
* **Clubs** mean they are good cops. | * **Clubs** mean they are good cops. | ||
- | | + | |
- | * Face cards indicate that the officer(s) in question are unique in some way. Although they represent the suit fully, perhaps they have a unique talent, trait, or quirk. | + | * **Non-face cards** indicate how much the cop leans toward the suit's meaning. |
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* If a **Joker** is drawn, all bets are off. Chances are the police aren't what they say they are at all. | * If a **Joker** is drawn, all bets are off. Chances are the police aren't what they say they are at all. |
house_rules.1482425294.txt.gz · Last modified: 2018/03/04 13:16 (external edit)