house_rules
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house_rules [2016/12/02 19:53] – dave | house_rules [2018/03/04 13:23] (current) – external edit 127.0.0.1 | ||
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- **Restricted Egdes**: | - **Restricted Egdes**: | ||
- **Born a Hero**: | - **Born a Hero**: | ||
+ | - **Gear, Rewards and Gang Damage** the following document contains house rules for how gear is distributed and deployed, other rewards such as special cards and experience points, how to do damage to the opposing gangs, and the method to campaign victory. | ||
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===== Gaming a Police Encounter ===== | ===== Gaming a Police Encounter ===== | ||
When encountering cops, draw 1 card: | When encountering cops, draw 1 card: | ||
- | * Spades means that the cops are a criminals themselves, active partners with gangsters. | + | |
- | * Hearts means they undercooked | + | |
- | * Diamond means they are basically honest but afraid of the crooks and won't stick their necks out. | + | |
- | * Clubs mean they are good cops. | + | |
- | * If a Joker is drawn, all bets are off. | + | |
+ | * **Non-face cards** indicate how much the cop leans toward the suit's meaning. | ||
+ | * **Face cards** indicate that the officer(s) in question are unique in some way. Although they represent the suit fully, perhaps they have a unique talent, trait, or quirk. | ||
+ | |||
+ | * If a **Joker** is drawn, all bets are off. |
house_rules.1480708422.txt.gz · Last modified: 2018/03/04 13:16 (external edit)