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house_rules

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House Rules

  1. Ammunition: since the weight of a significant supply of bullets has been included in the Encumbrance value of the guns, we will not track ammunition use. Instead, if a natural “1” is rolled on the shooting die, you have run out of bullets or jammed the gun and must spend a full turn to clear the gun, otherwise you are assumed to be reloading the gun while moving etc. If the Wild Die scores a hit when the gun runs out of bullets, the hit happens before the gun runs out. A natural 1 on the shooting die may not be re-rolled for any reason. On a critical failure (both wild die and shooting die get a 1), the character has shot away all his bullets for that gun, and must re-supply before using it again.
  2. End Scene Now: The party will be given a single End Scene Now Card which may be played at any time during the game, causing the current scene to immediately end, more or less favorably to the players. The card may not be played at the finale or climax scene.
  3. Use it or Lose it: Bennies cannot be turned in for XP at the end of the session, they must be used or lost.
  4. Build Points: At Character Creation, each player will receive 6 attribute build points, instead of the normal 5, and will begin with 20 XP.
  5. Special Gear Item: At Character Creation, each character will be able to choose 1 piece of equipment (vehicle, gun, sword etc) to begin the game with. If this item is lost or destroyed, he gets a replacement at the end of the session. If he chooses the POOR hindrance, he does not get this item. If he chooses the Rich or Noble Edges he gets 2 such items, if he chooses the Filthy Rich Edge he gets 4 such items. All other equipment will be issued by the Project, or can be found or captured during play. If he ever wants to switch items, he must give up the special item for a whole session and not get the replacement item until next session. Vehicles choices are subject to GM review.

Gaming a Police Encounter

When encountering cops, draw 1 card:

  • Spades means that the cops are a criminals themselves, active partners with gangsters.
  • Hearts means they undercooked and will do anything for a buck.
  • Diamond means they are basically honest but afraid of the crooks and won't stick their necks out.
  • Clubs mean they are good cops.
  • If a Joker is drawn, all bets are off. Changes are the police aren't what they say they are at all.
house_rules.1478869334.txt.gz · Last modified: 2018/03/04 13:16 (external edit)