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house_rules

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House Rules

  1. Ammunition: since the weight of a significant supply of bullets has been included in the Encumbrance value of the guns, we will not track ammunition use. Instead, if a natural “1” is rolled on the shooting die, you have run out of bullets or jammed the gun and must spend a full turn to clear the gun, otherwise you are assumed to be reloading the gun while moving etc. If the Wild Die scores a hit when the gun runs out of bullets, the hit happens before the gun runs out. A natural 1 on the shooting die may not be re-rolled for any reason.
  2. End Scene Now: The party will be given a single End Scene Now Card which may be played at any time during the game, causing the current scene to immediately end, more or less favorably to the players. The card may not be played at the finale or climax scene.

Gaming a Police Encounter

When encountering cops, draw 1 card:

  • Spades means that the cops are a criminals themselves, active partners with gangsters.
  • Hearts means they undercooked and will do anything for a buck.
  • Diamond means they are basically honest but afraid of the crooks and won't stick their necks out.
  • Clubs mean they are good cops.
  • If a Joker is drawn, all bets are off. Changes are the police aren't what they say they are at all.
house_rules.1476795096.txt.gz · Last modified: 2018/03/04 13:16 (external edit)