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gang_hit_points [2016/11/25 05:25]
dave
gang_hit_points [2018/03/04 05:23] (current)
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 **Effects of Damage** VERSION 2 **Effects of Damage** VERSION 2
 Each time a gang ends a session with a cumulative damage total of 50 or more, it must make a morale check on the following table. ​ Each multiple of 50 damage points imposes a -1 to the roll. Each time a gang ends a session with a cumulative damage total of 50 or more, it must make a morale check on the following table. ​ Each multiple of 50 damage points imposes a -1 to the roll.
 +The morale status lasts until the end of the next session.
  
 2d10 Result. ​    Gang Status.  ​ 2d10 Result. ​    Gang Status.  ​
  
-3 or less.       ​Broken. ​         -3 spirit, extras flee PCs+3 or less.       ​Broken. ​         -3 spirit, extras flee PCs gang dissolves if special condition met, permanent -2 penalty on further rolls on this table.
  
 4-6              Desperate. ​      -2 spirit, ​ extras must make spirit check or flee 4-6              Desperate. ​      -2 spirit, ​ extras must make spirit check or flee
gang_hit_points.txt ยท Last modified: 2018/03/04 05:23 (external edit)