gang_hit_points
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**Effects of Damage** VERSION 2 | **Effects of Damage** VERSION 2 | ||
Each time a gang ends a session with a cumulative damage total of 50 or more, it must make a morale check on the following table. | Each time a gang ends a session with a cumulative damage total of 50 or more, it must make a morale check on the following table. | ||
+ | The morale status lasts until the end of the next session. | ||
2d10 Result. | 2d10 Result. | ||
- | 3 or less. | + | |
+ | 3 or less. | ||
4-6 Desperate. | 4-6 Desperate. | ||
+ | |||
7-9 Demoralized. | 7-9 Demoralized. | ||
+ | |||
10-14 Standard | 10-14 Standard | ||
+ | |||
15-17 Energized. | 15-17 Energized. | ||
+ | |||
18-19 Vengeful. | 18-19 Vengeful. | ||
+ | |||
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+ | |||
gang_hit_points.1480080283.txt.gz · Last modified: 2018/03/04 13:16 (external edit)