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gang_hit_points [2016/11/25 13:24] davegang_hit_points [2016/11/25 13:29] dave
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 **Effects of Damage** VERSION 2 **Effects of Damage** VERSION 2
 Each time a gang ends a session with a cumulative damage total of 50 or more, it must make a morale check on the following table.  Each multiple of 50 damage points imposes a -1 to the roll. Each time a gang ends a session with a cumulative damage total of 50 or more, it must make a morale check on the following table.  Each multiple of 50 damage points imposes a -1 to the roll.
 +The morale status lasts until the end of the next session.
  
 2d10 Result.     Gang Status.   2d10 Result.     Gang Status.  
-3 or less.       Broken.          -3 spirit, extras flee PCs+ 
 +3 or less.       Broken.          -3 spirit, extras flee PCs gang dissolves if special condition met, permanent -2 penalty on further rolls on this table. 
 4-6              Desperate.       -2 spirit,  extras must make spirit check or flee 4-6              Desperate.       -2 spirit,  extras must make spirit check or flee
 +
 7-9              Demoralized.     -1 spirit 7-9              Demoralized.     -1 spirit
 +
 10-14            Standard 10-14            Standard
 +
 15-17            Energized.       +1 spirit 15-17            Energized.       +1 spirit
 +
 18-19            Vengeful.        +2 spirit, always make lethal attacks vs PC 18-19            Vengeful.        +2 spirit, always make lethal attacks vs PC
 +
  20+             Zealous.         +3 spirit, appear on every 2 of clubs PC card, always lethal  20+             Zealous.         +3 spirit, appear on every 2 of clubs PC card, always lethal
 +
  
  
gang_hit_points.txt · Last modified: 2018/03/04 13:23 by 127.0.0.1