User Tools

Site Tools


exp_and_bennies

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Last revisionBoth sides next revision
exp_and_bennies [2016/10/27 13:10] andrewexp_and_bennies [2016/11/21 13:08] dave
Line 1: Line 1:
-I'm intending on focusing on prepared adventures rather than sand boxing this time around.  I think I want to write in conditions for getting bonus bennies during play.+ Page is moot
  
-Example, if you have to choose between chasing bad guys and saving civilians, you get a Bennie for saving the civilian.  If you get a true lead and a false one, you get a Bennie for figuring out which is true. +See:  House Rules
  
-I think they should be prearranged, or else it becomes, you get a Bennie if the GM likes you. + 
- +
-For XP, it should be on a standard scale: +
- +
-1 XP, you show, mission fails +
-2XP, you show, mission succeeds +
-3XP, you show, mission succeeds, special bonus victory condition met (must be set up by GM ahead of time, or it becomes 3 always). +
- +
-Maybe we don't do Bennies into XP, use it or lose it, but you can use Bennies to let your NPCs soak wounds? +
- +
-//I'm not a big fan of bennies to XP because I believe bennies are there to make the game more fun by giving players a way to take control of the story in their own small way. If bennies turn into XP, there is much more of an incentive to hoard them. //+
exp_and_bennies.txt · Last modified: 2018/03/04 13:23 by 127.0.0.1