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character_creation [2016/11/21 13:32] andrewcharacter_creation [2018/03/04 13:23] (current) – external edit 127.0.0.1
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 ====== Character Creation ====== ====== Character Creation ======
 +
 +THIS PAGE MAY NOW BE MOOT:  I THINK EVERYTHING HERE IS NOW INCLUDED ON THE HOUSE RULES PAGE
  
 The house rules for this campaign differ a little bit from the standard Savage Worlds rulebook. The house rules for this campaign differ a little bit from the standard Savage Worlds rulebook.
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   * PCs are recruited as veterans and so they start with 20XP to spend.   * PCs are recruited as veterans and so they start with 20XP to spend.
   * PCs start with six ability points to begin with rather than the standard 5.     * PCs start with six ability points to begin with rather than the standard 5.  
-  * The edges and hindrances for "Poverty", "Noble, "Rich" and "Superrich" may not be chosen for this campaign.+  * The "Noble" edge is meaningless in Gotham and may not be chosen for this campaign.
   * Starting Gear:   PC wildcards may choose a vehicle, weapon, or special equipment at character creation.  If the item is ever lost or destroyed, they may replace it next game session.  That way, a PC may guarantee that they always have their choice stuff.     * Starting Gear:   PC wildcards may choose a vehicle, weapon, or special equipment at character creation.  If the item is ever lost or destroyed, they may replace it next game session.  That way, a PC may guarantee that they always have their choice stuff.  
-    * PCs may choose to take an Edge to gain an extra piece of special equipment that will be replaced.  +    * PCs may choose to take the "Rich" edge to gain an extra piece of special equipment that will be replaced. 
 +    * PCs may take the "Filthy Rich" edge to gain three extra pieces of special equipment they are guaranteed to have  
     * PCs may choose to take a Hinderance where they do not get any special equipment and must rely on whatever is in the arsenal at the beginning of each game session.      * PCs may choose to take a Hinderance where they do not get any special equipment and must rely on whatever is in the arsenal at the beginning of each game session. 
   * Characters who choose the Magic Arcane Background must choose powers from the list on this website rather than from the rulebook.      * Characters who choose the Magic Arcane Background must choose powers from the list on this website rather than from the rulebook.   
  
-**I think we should go with your earlier suggestion and make the Poverty hindrance mean no personal gear piece, Rich edge means 2 personal gear, and Filthy Rich 4 items.  I think noble edge has got to go** 
  
-**We will eventually have to edit down the Arcane Backgrounds into a PDF** 
  
 **Are we both using the same edition of the rules;  I am using the DELUXE EXPLORER'S Edition** **Are we both using the same edition of the rules;  I am using the DELUXE EXPLORER'S Edition**
  
 //I am using the "Explorer's Edition" I don't see "deluxe" in the title.   163 pages?  © 2007? // //I am using the "Explorer's Edition" I don't see "deluxe" in the title.   163 pages?  © 2007? //
 +
 +Mine's 2012 date, 191 pages.
 +
 +//Shucks.  I'll have to get a new one, then. //
 +
 +[[http://www.drivethrurpg.com/product/102528/Savage-Worlds-Deluxe-Explorers-Edition|This one?]]
 +
 +Yep, that's the varmint.
  
character_creation.1479735178.txt.gz · Last modified: 2018/03/04 13:15 (external edit)