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character_creation [2016/11/04 12:40] – created davecharacter_creation [2018/03/04 13:23] (current) – external edit 127.0.0.1
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-Some thoughts on Character Creation.+====== Character Creation ====== 
 + 
 +THIS PAGE MAY NOW BE MOOT:  I THINK EVERYTHING HERE IS NOW INCLUDED ON THE HOUSE RULES PAGE 
 + 
 +The house rules for this campaign differ a little bit from the standard Savage Worlds rulebook. 
 + 
 +  * PCs are recruited as veterans and so they start with 20XP to spend. 
 +  * PCs start with six ability points to begin with rather than the standard 5.   
 +  * The "Noble" edge is meaningless in Gotham and may not be chosen for this campaign. 
 +  * Starting Gear:   PC wildcards may choose a vehicle, weapon, or special equipment at character creation.  If the item is ever lost or destroyed, they may replace it next game session.  That way, a PC may guarantee that they always have their choice stuff.   
 +    * PCs may choose to take the "Rich" edge to gain an extra piece of special equipment that will be replaced. 
 +    * PCs may take the "Filthy Rich" edge to gain three extra pieces of special equipment they are guaranteed to have   
 +    * PCs may choose to take a Hinderance where they do not get any special equipment and must rely on whatever is in the arsenal at the beginning of each game session.  
 +  * Characters who choose the Magic Arcane Background must choose powers from the list on this website rather than from the rulebook.    
 + 
 + 
 + 
 +**Are we both using the same edition of the rules;  I am using the DELUXE EXPLORER'S Edition** 
 + 
 +//I am using the "Explorer's Edition" I don't see "deluxe" in the title.   163 pages?  © 2007? // 
 + 
 +Mine's 2012 date, 191 pages. 
 + 
 +//Shucks.  I'll have to get a new one, then. // 
 + 
 +[[http://www.drivethrurpg.com/product/102528/Savage-Worlds-Deluxe-Explorers-Edition|This one?]] 
 + 
 +Yep, that's the varmint.
  
-  * Starting at 20XP seems to always have worked for us in the past.   Our guys should be already somewhat useful or they wouldn't have been recruited. 
-  * Perhaps 1 extra ability score point.   The game has everyone starting with 5 ability points (=1d6 in all 5 scores unless you drop one to a d4).   I've always kind of wanted to push that up to 6 points (so you can have 1 stat at a d8 to start without eating a d4, there's just no stat I want at a d4 as an general adventurer).   
character_creation.1478263216.txt.gz · Last modified: 2018/03/04 13:15 (external edit)