armorer_arcane_background
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* **Armor** - Adds 2 points of armor to a piece of equipment or clothing. | * **Armor** - Adds 2 points of armor to a piece of equipment or clothing. | ||
* **Armor Piercing** - Adds 3 points of AP to a firearm or melee weapon. | * **Armor Piercing** - Adds 3 points of AP to a firearm or melee weapon. | ||
- | * **Blast** - This ammunition blasts those within a medium burst around where the target was hit. If it is thrown a miss may stray randomly, but if the ammunition was launched (like from a firearm) a miss has no effect. | + | * **Blast** - This ammunition blasts those within a medium burst around where the target was hit. If it is thrown a miss may deviate |
* **Boost Fighting** - Adds +1 to fighting roll when the weapon is used. | * **Boost Fighting** - Adds +1 to fighting roll when the weapon is used. | ||
* **Boost Shooting** - Adds +1 to shooting roll when the weapon is used. | * **Boost Shooting** - Adds +1 to shooting roll when the weapon is used. | ||
- | * **Healing** - For 1 build point a Medpack may be created for the session. | + | * **Healing** - For 1 build point a Medpack may be created for the session. |
* **Smite** - Adds +2 damage to a weapon (melee or firearm). | * **Smite** - Adds +2 damage to a weapon (melee or firearm). | ||
- | * **Stun** - This ammunition shocks those within a medium burst around where the target was hit. If it is thrown a miss may stray randomly, but if the ammunition was launched (like from a firearm) a miss has no effect. | + | * **Stun** - This ammunition shocks those within a medium burst around where the target was hit. If it is thrown a miss may deviate |
Double Up: Veteran armorers may choose to use certain single powers twice on a certain piece of equipment for double the bonus. | Double Up: Veteran armorers may choose to use certain single powers twice on a certain piece of equipment for double the bonus. |
armorer_arcane_background.1478883481.txt.gz · Last modified: 2018/03/04 13:15 (external edit)