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armorer_arcane_background [2016/11/11 16:58] andrewarmorer_arcane_background [2016/11/11 17:01] andrew
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   * **Armor** - Adds 2 points of armor to a piece of equipment or clothing.  Roll a weird science roll when the device is equipped to see if there is a malfunction that destroys the device for the session.   * **Armor** - Adds 2 points of armor to a piece of equipment or clothing.  Roll a weird science roll when the device is equipped to see if there is a malfunction that destroys the device for the session.
   * **Armor Piercing** - Adds 3 points of AP to a firearm or melee weapon.    * **Armor Piercing** - Adds 3 points of AP to a firearm or melee weapon. 
-  * **Blast** - This ammunition blasts those within a medium burst around where the target was hit.  If it is thrown a miss may stray randomly, but if the ammunition was launched (like from a firearm) a miss has no effect. +  * **Blast** - This ammunition blasts those within a medium burst around where the target was hit.  If it is thrown a miss may deviate randomly, but if the ammunition was launched (like from a firearm) a miss has no effect. 
   * **Boost Fighting** - Adds +1 to fighting roll when the weapon is used.   * **Boost Fighting** - Adds +1 to fighting roll when the weapon is used.
   * **Boost Shooting** - Adds +1 to shooting roll when the weapon is used.   * **Boost Shooting** - Adds +1 to shooting roll when the weapon is used.
-  * **Healing** - For 1 build point a Medpack may be created for the session.  This device rolls the user'healing skill for success and malfunctions on a 1.+  * **Healing** - For 1 build point a Medpack may be created for the session.  This device rolls the user'smarts attribute for success and malfunctions on a 1.
   * **Smite** - Adds +2 damage to a weapon (melee or firearm).   * **Smite** - Adds +2 damage to a weapon (melee or firearm).
-  * **Stun** - This ammunition shocks those within a medium burst around where the target was hit.  If it is thrown a miss may stray randomly, but if the ammunition was launched (like from a firearm) a miss has no effect.  +  * **Stun** - This ammunition shocks those within a medium burst around where the target was hit.  If it is thrown a miss may deviate randomly, but if the ammunition was launched (like from a firearm) a miss has no effect.  
  
 Double Up: Veteran armorers may choose to use certain single powers twice on a certain piece of equipment for double the bonus.  For example, the armor bonus may be added twice for a +4 armor rating on the device.  However, doing so raises the dangers as well, and on a failure not only does the device malfunction but it stuns the user, possibly causing a wound.  Double Up: Veteran armorers may choose to use certain single powers twice on a certain piece of equipment for double the bonus.  For example, the armor bonus may be added twice for a +4 armor rating on the device.  However, doing so raises the dangers as well, and on a failure not only does the device malfunction but it stuns the user, possibly causing a wound. 
armorer_arcane_background.txt · Last modified: 2018/03/04 13:23 by 127.0.0.1