====== Character Creation ====== THIS PAGE MAY NOW BE MOOT: I THINK EVERYTHING HERE IS NOW INCLUDED ON THE HOUSE RULES PAGE The house rules for this campaign differ a little bit from the standard Savage Worlds rulebook. * PCs are recruited as veterans and so they start with 20XP to spend. * PCs start with six ability points to begin with rather than the standard 5. * The "Noble" edge is meaningless in Gotham and may not be chosen for this campaign. * Starting Gear: PC wildcards may choose a vehicle, weapon, or special equipment at character creation. If the item is ever lost or destroyed, they may replace it next game session. That way, a PC may guarantee that they always have their choice stuff. * PCs may choose to take the "Rich" edge to gain an extra piece of special equipment that will be replaced. * PCs may take the "Filthy Rich" edge to gain three extra pieces of special equipment they are guaranteed to have * PCs may choose to take a Hinderance where they do not get any special equipment and must rely on whatever is in the arsenal at the beginning of each game session. * Characters who choose the Magic Arcane Background must choose powers from the list on this website rather than from the rulebook. **Are we both using the same edition of the rules; I am using the DELUXE EXPLORER'S Edition** //I am using the "Explorer's Edition". I don't see "deluxe" in the title. 163 pages? © 2007? // Mine's 2012 date, 191 pages. //Shucks. I'll have to get a new one, then. // [[http://www.drivethrurpg.com/product/102528/Savage-Worlds-Deluxe-Explorers-Edition|This one?]] Yep, that's the varmint.