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lairbasilisk [2018/09/10 16:02] – created andrewlairbasilisk [2018/09/14 15:43] andrew
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 19 (+4) 12 (+1) 17 (+3) 16 (+3) 13 (+1) 15 (+2) 19 (+4) 12 (+1) 17 (+3) 16 (+3) 13 (+1) 15 (+2)
 Senses darkvision 60 ft. Senses darkvision 60 ft.
 +Condition Immunities: Petrified, charmed, frightened
 +
 +Legendary Resistance (2/Day). If the basilisk fails a saving throw, it can choose to succeed instead.
 +
 +Regeneration. The Basilisk regains 10 hit points at the start of its turn.
  
 Petrifying Gaze. If a creature starts its turn within 30 ft. of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if the basilisk isn’t incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic. Petrifying Gaze. If a creature starts its turn within 30 ft. of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if the basilisk isn’t incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.
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 A creature that isn’t surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can’t see the basilisk until the start of its next turn, when it can avert its eyes again. If it looks at the basilisk in the meantime, it must immediately make the save. A creature that isn’t surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can’t see the basilisk until the start of its next turn, when it can avert its eyes again. If it looks at the basilisk in the meantime, it must immediately make the save.
  
-Teleport (Recharge 4-6)The basilisk magically teleports up to 40 ft. to an unoccupied space it can see. Before or after teleporting, the basilisk can make one claw attack.+ 
 +Ethereal JauntAs a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.
  
 Actions Actions
-Multiattack. The basilisk makes two attacks: one with its bite and one with its claws.+Multiattack. The basilisk makes three attacks: one with its bite and two with its claws.
  
-Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage+Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (1d10 + 4) piercing damage and 1d10 acid damage.
  
-Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.+Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d6 + 4) slashing damage and 1d6 acid damage.
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lairbasilisk.txt · Last modified: 2018/09/14 15:44 by andrew