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Grampa's Assignment Infinity

Grampa's Assignment Infinity

The Pitch:

A Savage Worlds campaign idea of like 1950s atomic horror/b-movie action/monster hunter action. Picture flying saucers, invaders from mars, giant insects, mutant critters and such. Just about every single monster in legend exists to one degree or another, but the government has kept it secret because the Lovecraftian gods can project more nasty things into the world the more people actually believe about it. The government has a live and let live attitude towards most monsters that stay hidden, but if they destroy property or kill people then they are eligible for sizable bounties to be destroyed. The bounties drive a private monster hunting industry, which allows private businesses to get licenses which allow them to skirt various laws including being able to own explosives, automatic weapons, and military vehicles to hunt down these rogue monsters. The player characters are a group of these contractors whose job it is to investigate and hunt down these horrors, while also protecting the general civilian population to prevent mass panic.

No Canadians! DLN

Rules Changes

Bounties, paperwork, and you! Players will make money via bounties paid by the government. Upon clearing an area of supernatural threats, they are required to call in a Monster Control Board cleaner, as well as provide an after-action report to said team. The monster hunters will be given a cash base amount bounty depending on the creatures defeated (zombies are the lowest base bounty on the list). During the MCB cleaning process, a monster’s remains, residue, ashes, etc, will be taken in and analyzed to determine exactly what kind of creature was killed, as well as any number of other factors or information can be obtained. Once the lab work is complete, further bonuses will given to the monster hunters depending on a number of factors about each individual monster killed. In addition, there will be sizable bonuses for magical or technological artifacts turned in, information obtained (in written form or confirmable 2nd hand information in verbal form), magical or technological labs/lairs, as well as for live specimens obtained of new or unusual creatures. However, all of this is dependent on filling out a very basic after-action report. This report should provide basic numbers of monsters encountered, abilities observed, tactics, operation of technology of any sort, apparent cooperation of other earthlings, any observations of languages, strengths and weaknesses. Monster hunters must provide these reports before anything beyond the base bounty is paid out. In addition, monster hunters must secure the area around the remains of supernatural threats to prevent the public wandering across/through them.

Notoriety Notoriety is gained by public activity of an unusual, but mundane, nature. Having a shoot out in town, carrying around (or using) military weapons, driving around in a military vehicle (or a civilian vehicle with military weapons), being seen pushing around civilian authorities or breaking laws, etc. Being seen harming civilians (or things that look like civilians…) or causing collateral damage is a huge boost.

Having a high notoriety makes life difficult for the monster hunters, but in a mundane way (initially, at least). The people who sell the monster hunters their military weapons and other gear are not supposed to make it publicly known that they do what they do, so they will slow down or stop. Onlookers, busybodies, and reporters will appear faster, when greater regularity, when the monster hunters have a high notoriety, causing all kinds of problems. High notoriety makes it easier for the monster hunters to be tracked down by anybody who wishes (whether for good or for bad). If monster hunter notoriety gets high enough, the MCB will cut all ties, and the hunters could find themselves in serious legal trouble.

Notoriety is lost by staying inconspicuous. It can also be reduced by removing/hiding evidence, or even leaving no witnesses, as well as being mitigated by clever plans or communication with witnesses.

Belief Belief is gained when supernatural, fantastic, or super-science abilities, creatures, activities or weapons/equipment are seen or encountered in public. The bulk of the Monster Control Board is composed of personnel who are trained just to deal with, and prevent the spread of, belief in the supernatural. In addition, the ancients built numerous structures with the purpose of bleeding off the belief energy, without it causing weaknesses in the fabric of reality.

Belief in the supernatural causes the fabric of reality to weaken, empowering monsters that already exist,

start.1575673583.txt.gz · Last modified: 2019/12/06 23:06 by andrew