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start [2019/12/06 23:02] andrewstart [2020/01/06 12:09] (current) dave
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-[[start|Grampa's Assignment Infinity]] 
 ====== Grampa's Assignment Infinity ====== ====== Grampa's Assignment Infinity ======
  
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 No Canadians!  DLN No Canadians!  DLN
  
 +I'm not going to lie, the end of MST3K Final Sacrifice where they talk about Zap Rowsdower tv series would make for a funny show.  JL
 ===== Rules Changes ===== ===== Rules Changes =====
 +  * [[Arcane Background Information]]
   * [[Races|New Player Character Races]]   * [[Races|New Player Character Races]]
   * [[Hindrances|New Hindrances]]   * [[Hindrances|New Hindrances]]
   * [[Edges|New Edges]]   * [[Edges|New Edges]]
-  *  +  * [[Fear|Fear and Fear Checks]] 
- +  * [[Bounties|Bounties, Paperwork, and You!]] 
- +  * [[Notoriety]] 
- +  * [[Belief]] 
- +  * [[Aliens]] 
 +  * [[House Rules]] 
 +  * [[Civilian Weapons and Gear]] 
 +  * [[Military Weapons and Gear]]
  
-Fear and fear tests +=====Records===== 
-Many aspects of the unknown will shock and frighten the average person.  However, continually seeing the horrific or unusual eventually makes the viewer jaded, no matter how bizarre.  Therefore, there are certain changes to fear and fear tests.+  * [[Session Logs|Session Logs]] 
 +  * [[Our Heroes|Our Heroes]]
  
-Upon encountering a particular type of monster or horror for the first time, the agent must roll a Spirit check.  Pass or fail, they will not have to do another fear check for that type of monster or horror again, unless something particularly different or gruesome is encountered.   
-Example: A single zombie, or small group of zombies, are encountered by the party.  The group survives the encounter, and basically after that zombies really aren’t that frightening.  However, the group comes across a swarm of zombies piling up against the side the building, climbing higher and higher.  They would then have to make another fear check. 
-Example: An oversized mutant humanoid with a chainsaw is encountered.  The party makes their fear check and wins the following battle, blasting the mutant to pieces.  Some time later, they are escaping the haunted camp with some NPCs, and suddenly a chainsaw is shoved through a wall, ripping one of the NPCs in half and revealing the mutant humanoid.  The party would then have to make another fear check. 
  
-A Spirit check failure means the character is afraid.  The character is considered ‘Shatnered’ at that point, being able to move but unable to act, until a fear test is passed. The player is encouraged to come up with some sort of fearful response for their character (running away, standing in place and gibbering to oneself, maybe trying to hide behind other characters, dropping what they’re carrying, etc).  Hysterical actions may be allowed, if they’re funny enough at the time (blazing away with full auto weapons blindly, throwing a grenade without pulling a pin, maybe pushing another person between you and what’s got you scared, slamming a door shut, etc), but should not always be expected to be the norm.+===== Links =====
  
-A critical failure on the Spirit check (rolling a 1 on the Spirit dice and the hero dice) means the character is automatically shaken for that round only They are able to reroll the fear test and accept the actions on each following round.+  * [[https://www.dokuwiki.org/wiki:syntax|Wiki Formatting]]
  
-Bounties, paperwork, and you! 
-Players will make money via bounties paid by the government.  Upon clearing an area of supernatural threats, they are required to call in a Monster Control Board cleaner, as well as provide an after-action report to said team.  The monster hunters will be given a cash base amount bounty depending on the creatures defeated (zombies are the lowest base bounty on the list).  During the MCB cleaning process, a monster’s remains, residue, ashes, etc, will be taken in and analyzed to determine exactly what kind of creature was killed, as well as any number of other factors or information can be obtained.  Once the lab work is complete, further bonuses will given to the monster hunters depending on a number of factors about each individual monster killed.  In addition, there will be sizable bonuses for magical or technological artifacts turned in, information obtained (in written form or confirmable 2nd hand information in verbal form), magical or technological labs/lairs, as well as for live specimens obtained of new or unusual creatures.  However, all of this is dependent on filling out a very basic after-action report.  This report should provide basic numbers of monsters encountered, abilities observed, tactics, operation of technology of any sort, apparent cooperation of other earthlings, any observations of languages, strengths and weaknesses.  Monster hunters must provide these reports before anything beyond the base bounty is paid out.  In addition, monster hunters must secure the area around the remains of supernatural threats to prevent the public wandering across/through them.  
  
-Notoriety 
-Notoriety is gained by public activity of an unusual, but mundane, nature.  Having a shoot out in town, carrying around (or using) military weapons, driving around in a military vehicle (or a civilian vehicle with military weapons), being seen pushing around civilian authorities or breaking laws, etc.  Being seen harming civilians (or things that look like civilians…) or causing collateral damage is a huge boost. 
  
-Having a high notoriety makes life difficult for the monster hunters, but in a mundane way (initially, at least).  The people who sell the monster hunters their military weapons and other gear are not supposed to make it publicly known that they do what they do, so they will slow down or stop.  Onlookers, busybodies, and reporters will appear faster, when greater regularity, when the monster hunters have a high notoriety, causing all kinds of problems.  High notoriety makes it easier for the monster hunters to be tracked down by anybody who wishes (whether for good or for bad).  If monster hunter notoriety gets high enough, the MCB will cut all ties, and the hunters could find themselves in serious legal trouble. 
  
-Notoriety is lost by staying inconspicuous.  It can also be reduced by removing/hiding evidence, or even leaving no witnesses, as well as being mitigated by clever plans or communication with witnesses. 
  
-Belief 
-Belief is gained when supernatural, fantastic, or super-science abilities, creatures, activities or weapons/equipment are seen or encountered in public.  The bulk of the Monster Control Board is composed of personnel who are trained just to deal with, and prevent the spread of, belief in the supernatural.  In addition, the ancients built numerous structures with the purpose of bleeding off the belief energy, without it causing weaknesses in the fabric of reality. 
  
-Belief in the supernatural causes the fabric of reality to weaken, empowering monsters that already exist,   
  
start.1575673348.txt.gz · Last modified: 2019/12/06 23:02 by andrew