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The Sandbox

Procedures of Play in the Eldritch Earth Campaign

Conceptual Introduction (draft):

Players should be aware, it is their job to decide what will happen in a session. They will be provided with a Campaign Action map that will have a number of places indicated on it. It's entirely player decision where to go and what to do during any game session or between sessions, for that matter.

For example, there is Bandit country to the North-Northwest of Jorvikshire, you can always harass the bandits. There are Danes to the East, you can go mess with them. You can rob travelers, go the Kingston, the capital of the Kingdom, and shop, burglarize or mug people, if that floats your boat. There are several Atlantean Ruins nearby, each crammed with monsters and treasure to loot, you can go there.

Each place of possible adventure on the map will have a “Danger Rating”, indicating the HD totals of typical encounters. The higher the Danger Rating, the more treasure will be found, but the more perilous the fights.

Experience advancement comes only through spending money, so if gaining levels is the most important thing to you, you need to get gobs of cash. But, if you'd rather establish a reputation as the greatest singer in the land, you could spend your time in that sort of thing.

the_sandbox.1580490441.txt.gz · Last modified: 2020/01/31 17:07 by dave