Blessed - This indicates that the weapon damages monsters harmed by blessed weapons
Bludgeoning - This indicates that the weapon does this damage type
Charge - A rider proficient in
Knightly Combat scores double damage when charging with a lance
Magical - This indicates that the weapon damages monsters harmed by magical weapons
Masterwork - This indicates that the weapon has an extra point or two of
durability more than a normal weapon
Melee - Melee weapons are for close range (5’)
Piercing - This indicates that the weapon does this damage type
Poor - This indicates that the weapon has one less point of
durability than a normal weapn
Ranged - Missile weapons suited for ranged distances attack at disadvantage in melee combat or against targets behind cover or beyond a range of 150'
Reach - Melee weapons with reach can attack targets 10' away
Reload - This weapon requires a full Active action to reload
Slashing - This indicates that the weapon does this damage type
Silvered - This indicates that the weapon damages monsters harmed by silvered weapons
Stealthy - This weapon is easily hidden on one's person
Strangulation - The garrote is a two-handed weapon is only one load, and may only be used as an attack from hiding.|
Thrown - This weapon may be thrown to attack up to 50' away, but attacks are at disadvantage against targets in cover or beyond a range of 25'.