User Tools

Site Tools


guards

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
guards [2020/01/21 16:00] daveguards [2026/05/16 02:18] (current) – external edit 127.0.0.1
Line 15: Line 15:
   * Speed: 30'   * Speed: 30'
   * Morale: +3   * Morale: +3
-  * Stealth -2 Perception -2 +  * Stealth -2 Perception -2  
- +  * Attack, Melee: +3;  Damage:  1d6 bludgeoning (club)
-  * Attack:  +3;  Damage:  1d6 (club)+
   * Light and Whistle:  usually carries a lantern and a whistle to see and raise alarm   * Light and Whistle:  usually carries a lantern and a whistle to see and raise alarm
- +  * S+3, D+3, C+2, I+2,W+2,Ch+2
-S+3, D+3, C+2, I+2,W+2,Ch+2+
  
 **MERCENARY BILLMAN—CLASS C (2 HD Soldier)** **MERCENARY BILLMAN—CLASS C (2 HD Soldier)**
Line 30: Line 28:
   * Morale: +4   * Morale: +4
   * Stealth -1 Perception -1   * Stealth -1 Perception -1
-  * Attack:  +4;  Damage:  1d12 (bill or long spear)--Reach +  * Attack, Melee:  +4;  Damage:  1d12 slashing or piercing(bill or long spear)--Reach 
-  * Attack:  +4;  Damage : 1d6 (saex) +  * Attack, Melee:  +4;  Damage : 1d6 slashing (saex) 
- +  S+4, D+4, C+3, I+3,W+3,Ch+3
-S+4, D+4, C+3, I+3,W+3,Ch+3+
  
 **MERCENARY CROSSBOWMAN--Class C (2 HD Sniper)** **MERCENARY CROSSBOWMAN--Class C (2 HD Sniper)**
Line 43: Line 40:
   * Morale: -1   * Morale: -1
   * Stealth +3 Perception +4   * Stealth +3 Perception +4
-  * Attack:  -1;  Damage:  1d6 (mace or saex) +  * Attack, Melee:  -1;  Damage:  1d6 bludgeoning or slashing (mace or saex) 
-  * Ranged Attack:  +4;  Damage : 1d12  (Crossbow) +  * Attack, Ranged:  +4;  Damage : 1d12  piercing (Crossbow) 
- +  S -1, D+4, C -1, I+3,W+4,Ch+3
-S -1, D+4, C -1, I+3,W+4,Ch+3+
  
 **SELL-SWORD:  Class-B (3 HD Soldier)** **SELL-SWORD:  Class-B (3 HD Soldier)**
Line 56: Line 52:
   * Morale: +5   * Morale: +5
   * Stealth -1 Perception -1   * Stealth -1 Perception -1
-  * Attack:  +5; Damage:  1d10 (arming sword or war axe) +  * Attack, Melee:  +5; Damage:  1d10 slashing (arming sword or war axe) 
-  * Ranged Attack:  +5, Damage:  1d8 (Hunting Bow, must drop shield+  * Attack, Ranged:  +5, Damage:  1d6 piercing (javelin
-  * Shield Wall: in groups of 4 plus can form shield wall (disadvantage to attack+  * Shield Wall: in groups of 4 plus can form shield wall (disadvantage to attackers
- +  S+5, D+5, C+3, I+3,W+3,Ch+3
-S+5, D+5, C+3, I+3,W+3,Ch+3+
  
  
Line 71: Line 66:
   * Morale: +6   * Morale: +6
   * Stealth  0 Perception 0   * Stealth  0 Perception 0
-  * Attack:  +6; Damage:  2d6 (arming sword or war axe) +  * Attack, Melee:  +6; Damage:  2d6 slashing (arming sword or war axe) 
-  * Ranged Attack:  +5, Damage:  1d8 (Hunting Bow, must drop shield)+  * Attack, Ranged:  +5, Damage:  1d6 piercing (javelin)
   * Shield Wall: in groups of 4 plus can form shield wall (disadvantage to attack)   * Shield Wall: in groups of 4 plus can form shield wall (disadvantage to attack)
- +  * S+6, D+6, C+4, I+4, W+4,Ch+4
-S+6, D+6, C+4, I+4, W+4,Ch+4+
  
  
guards.1579622414.txt.gz · Last modified: (external edit)