species--monstrous
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species--monstrous [2018/11/27 14:31] – dave | species--monstrous [2018/11/27 14:33] (current) – dave | ||
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These species are either totally alien to or predatory upon normal humans and are universally feared. | These species are either totally alien to or predatory upon normal humans and are universally feared. | ||
- | | + | *** Ape:** Move see below; AC see below; Class: F; Ability: Str+2, Int -4; Special: 3 attacks. |
- Level 1: damage 1d4, AC 7, Move 30/Climb 30 | - Level 1: damage 1d4, AC 7, Move 30/Climb 30 | ||
- Level 4: damage 1d6, AC 6, Move 40/Climb 20 | - Level 4: damage 1d6, AC 6, Move 40/Climb 20 | ||
- Level 8: damage 1d10, AC 5, Move 50/Climb 15 | - Level 8: damage 1d10, AC 5, Move 50/Climb 15 | ||
- | * Ghoul: | + | * **Ghoul**: Move 30, burrow 5; AC 6; Class:,F,T; darkvision; Special: immune to sleep, charm, read thoughts, poison. |
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- | | + | *** Minotaur:** Move 30; AC 6; Class: F; darkvision; Special: Charge with horns does 2d6 damage. |
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- | | + | * **Naga**: Move 30; AC 8; Class: C,F,M; darkvision; Special: may use poison bite attack, immune to poison. |
- | * Troglodyte: | + | *** Troglodyte**: Move 30, Swim 30; AC 7; Class: F; Ability: Str+1; darkvision; Special: chameleon power, surprise on 1-4. Weapon or 3 attacks (1d4 each), Stench attack, save vs. poison or lose 1d6 strength for 10 rounds. |
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- | | + | * **Troll**: Move 30; AC 6; Class: F; Ability: Str+1, Int -1, Dex +1; darkvision; Special: -25% xp point modifier. |
- Level 1: 2 claws 1d6. Regenerate 1hp/round to non-fire/ | - Level 1: 2 claws 1d6. Regenerate 1hp/round to non-fire/ | ||
- Level 3: weapon OR 3 claws 1d6, regenerate 2 hp/round to non-fire/ | - Level 3: weapon OR 3 claws 1d6, regenerate 2 hp/round to non-fire/ | ||
- Level 6: weapon (1d6 weapons do 1d8) or 3 claws, regenerate 3hp/round to non-fire/ | - Level 6: weapon (1d6 weapons do 1d8) or 3 claws, regenerate 3hp/round to non-fire/ | ||
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- | | + | *** Vampire**: Move 30; Class: C,F,M; darkvision; Special: immune to sleep, charm, read thoughts, poison, can be turned by clerics, can be damaged by holy water. |
- Level 1: AC 9, weapon or 1d3 attack. | - Level 1: AC 9, weapon or 1d3 attack. | ||
- Level 2: AC 8, weapon or 1d4 attack. | - Level 2: AC 8, weapon or 1d4 attack. |
species--monstrous.1543329105.txt.gz · Last modified: 2018/11/27 14:31 by dave