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species--demi-human [2018/11/27 14:18] – created davespecies--demi-human [2019/01/03 15:56] (current) dave
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 The following species can easily interact with humans in villages, towns and cities without alarm. The following species can easily interact with humans in villages, towns and cities without alarm.
  
-  * Humans:  Move 30; AC 9; Class: C,F,M,T; Special: none +  * **Humans**:  Move 30; AC 9; Class: C,F,M,T; Special: none 
-  * Amazon:  Move 30; AC 9; Class: C,F,M,T; Special: none +  * **Amazon**:  Move 30; AC 9; Class: C,F,M,T; Special: none 
-  * Berserker:  Move 30; AC 9; Class: C,F,;  Ability: Con+1; Special: +2 to hit vs. humanoids, battle rage +  * **Berserker**:  Move 30; AC 9; Class: C,F,;  Ability: Con+1; Special: +2 to hit vs. humanoids, battle rage 
-  * Centaur:  Move 35; AC 9; Class: C,F;  Ability: Str+1, Int -1; Special: double damage on lance charge.  May make 2 attacks, kick 1d6 plus 1 weapon. +  * **Centaur**:  Move 35; AC 9; Class: C,F;  Ability: Str+1, Int -1; Special: double damage on lance charge.  May make 2 attacks, kick 1d6 plus 1 weapon. 
-  * Cyclopian:  Move 30; AC 8; Class: F,M,T;  Ability: Str+1; excellent darkvision; Special: none  +  * **Cyclopian**:  Move 30; AC 8; Class: F,M,T;  Ability: Str+1; excellent darkvision; Special: none  
-  * Dwarf:  Move 25; AC 9; Class: C,F,T; darkvision; Special: Notice stonework details/traps on 1-2, +2 on all saves.  +  *** Dwarf**:  Move 25; AC 9; Class: C,F,T; darkvision; Special: Notice stonework details/traps on 1-2, +2 on all saves.  
-  * Elf: Move 30; AC 9; Class: F,M,T; darkvision; Special: notice secret doors on 1-2, immune to ghoul paralysis. Some thief skill mods. +  * **Elf**: Move 30; AC 9; Class: F,M,T; darkvision; Special: lowered HD notice secret doors on 1-2, immune to ghoul paralysis. Some thief skill mods. 
-  * Feline:  Move 35; AC 9; Class: F,M,T;  Ability: Dex+1; darkvision; Special: weapon or 3 attacks (1d3 each) +  * **Feline:**  Move 35; AC 9; Class: F,M,T;  Ability: Dex+1; darkvision; Special: weapon or 3 attacks (1d3 each) 
-  * Gnome:  Move 25; AC 9; Class: F,M,T; darkvision; Special: Notice stone work 1-2, +2 saving throws, small size: lowered HD, May not use heavy weapons, treat small weapons as normal, normal as heavy. Small sized.  +  * **Gnome**:  Move 25; AC 9; Class: F,M,T; darkvision; Special: Notice stone work 1-2, +2 saving throws, small size: lowered HD, May not use heavy weapons, treat small weapons as normal, normal as heavy. Small sized.  
-  * Halfling: Move 25; AC 9; Class: C,F,T; Special: +1 to hit with missiles, +2 saving throws, May not use heavy weapons, treat small weapons as normal, normal as heavy. Small sized: lowered HD.  Some thief skill mods. +  * **Halfling**: Move 25; AC 9; Class: C,F,T; Special: +1 to hit with missiles, +2 saving throws, May not use heavy weapons, treat small weapons as normal, normal as heavy. Small sized: lowered HD.  Some thief skill mods. 
-  * Half Elf: Move 30; AC 9; Class: C,F,M; darkvision; Special: notice secret doors 1-2.  Some thief skill mods. +  * **Half Elf:** Move 30; AC 9; Class: C,F,M,T; darkvision; Special: lowered HD, notice secret doors 1-2.  Some thief skill mods. Must take a combination class
-  * Merfolk:  Move 30, Swim 45; AC 9; Class: C,F,M; darkvision; Special: -1 to hit  on land. +  * **Merfolk:**  Move 30, Swim 45; AC 9; Class: C,F,M; darkvision; Special: -1 to hit  on land. 
-  * Satyr:  Move 35; AC 8; Class: F,M,T; Special: may use head-but (1d6) instead of weapon.  At 6th level may play pipes to cast charm person, sleep, or fear (must choose knowledge in 1 of these only). Only surprised on a 1, surprises others on 1-4.+  * **Satyr**:  Move 35; AC 8; Class: F,M,T; Special: may use head-but (1d6) instead of weapon.  At 6th level may play pipes to cast charm person, sleep, or fear (must choose knowledge in 1 of these only). Only surprised on a 1, surprises others on 1-4.
  
species--demi-human.1543328335.txt.gz · Last modified: 2018/11/27 14:18 by dave