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reaching_0_hit_points [2018/11/27 16:42] – created davereaching_0_hit_points [2018/11/27 16:43] (current) dave
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 =====REACHING 0 HIT POINTS===== =====REACHING 0 HIT POINTS=====
  
-When a character or monster is brought to 0 hit points, he is considered to be dead, unless he makes a Saving Throw vs. Ray/Poison.  If he makes the saving throw he is wounded and unconscious, but can be revived if healed to 1 hp. +  * When a character or monster is brought to 0 hit points, he is considered to be dead, unless he makes a Saving Throw vs. Ray/Poison.  If he makes the saving throw he is wounded and unconscious, but can be revived if healed to 1 hp. 
-A player character can spend a FATE CHIP on himself or any henchman or hireling (but not allies or other PC’s) to re-roll any failed death saving throw.   If that fails, he may spend all his remaining chips (if he has at least 1) for one more chance. + 
-If healing magic brings the character to 1 hp or above, he’s back in the action.+  * A player character can spend a FATE CHIP on himself or any henchman or hireling (but not allies or other PC’s) to re-roll any failed death saving throw.   If that fails, he may spend all his remaining chips (if he has at least 1) for one more chance. 
 + 
 +  * If healing magic brings the character to 1 hp or above, he’s back in the action.
  
reaching_0_hit_points.txt · Last modified: 2018/11/27 16:43 by dave