User Tools

Site Tools


morale

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
morale [2018/11/27 16:51] davemorale [2021/04/15 00:48] (current) dave
Line 2: Line 2:
  
 MORALE NUMBER:  Each NPC or group of NPC’s is assigned a Morale Class by the DM, and rolls its morale number based on that class. MORALE NUMBER:  Each NPC or group of NPC’s is assigned a Morale Class by the DM, and rolls its morale number based on that class.
-Low Morale:   2d6       (peasants, animals, kobolds, goblins) +  * Low Morale:   2d6       (peasants, animals, kobolds, goblins) 
-Standard Morale:  3d6  (soldiers, elves, orcs, hobgoblins, ogres) +  Standard Morale:  3d6  (soldiers, elves, orcs, hobgoblins, ogres) 
-High Morale:  2d6+6  (knights, werewolves, giants) +  High Morale:  2d6+6  (knights, werewolves, giants) 
-Fanatic Morale: 3d6+6  (berserkers, undead, trolls) +  Fanatic Morale: 3d6+6  (berserkers, undead, trolls) 
-Henchmen:  individual henchmen roll Standard Morale (3d6) and add 1 for each level they rise in their liege’s service. Check during standard combat situation and when abused or neglected.+  Henchmen:  individual henchmen roll Standard Morale (3d6) and add 1 for each level they rise in their liege’s service. Check during standard combat situation and when abused or neglected.
  
 MORALE CHECK: the DM rolls a Morale Check for each group in the following circumstances: MORALE CHECK: the DM rolls a Morale Check for each group in the following circumstances:
-Once a group has lost 50% of its number it must roll each and every turn until the battle is over or it fails the check+  * Once a group has lost 50% of its number it must rolland then again any round it takes a further casualty
-If the enemy appears invulnerable to the group’s attacks, it must make a morale check. +  If the enemy appears invulnerable to the group’s attacks, it must make a morale check. 
-If the group’s leader is killed or captured.+  If the group’s leader is killed or captured. 
 The check is made by rolling 1d20 and if the result is equal to or less than the group’s morale number, the check is passed.  If the roll exceeds the morale number, the check is failed. The check is made by rolling 1d20 and if the result is equal to or less than the group’s morale number, the check is passed.  If the roll exceeds the morale number, the check is failed.
  
 MORALE RESULTS MORALE RESULTS
-If a morale check is passed, the group in question continues fighting normally until the next morale check.    If the morale check is failed, the group will retreat on its next movement phase, even if that means members suffer a free attack.   The group will flee away from their enemies toward a means of escape.   If there is no escape, make a second check.   Success indicates that the group will stop and fight till the end, a failure means the group will surrender.+If a morale check is passed, the group in question continues fighting normally until the next morale check.    If the morale check is failed, the group will retreat on its next initiative even if that means members suffer a free attack.   The group will flee away from their enemies toward a means of escape.   If there is no escape, make a second check.   Success indicates that the group will stop and fight till the end, a failure means the group will surrender.
  
 RALLY RALLY
-A leader of some sort can attempt to Rally a group that has failed a morale check and is fleeing.   The leader must give up his attacks on the next turn and be within 1’ x CHA score from the closest group member.  During the morale phase, the leader must roll his CHA or less on 1d20, if he succeeds, the group can re-roll its morale check.+A leader of some sort can attempt to Rally a group that has failed a morale check and is fleeing.   The leader must give up his attacks on the next round and be within 1’ x CHA score from the closest group member.  The leader must roll his CHA or less on 1d20, if he succeeds, the group can re-roll its morale check.  A character with the Rally the Troops skill replaces his CHA check with a skill roll and keeps the rallied troops from needing to make another check for 1d4 rounds.
  
  
morale.1543337461.txt.gz · Last modified: 2018/11/27 16:51 by dave