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melee_weapons [2018/11/28 12:29] davemelee_weapons [2018/11/30 14:50] (current) dave
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 If armed combatants are fighting creatures that don’t use weapons, the armed combatants strike first in the first round of contact, and the subsequent turns rely on DEXTERITY. If armed combatants are fighting creatures that don’t use weapons, the armed combatants strike first in the first round of contact, and the subsequent turns rely on DEXTERITY.
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 +A combatant who is climbing a ladder or climbing over a rampart or barrier always attacks after a defender at the top or on the other side.
  
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 **Parry:**  a combatant can give up one of his attacks to make a parry, giving the enemy a -2 to hit, but Light Weapons cannot parry Heavy Weapons. **Parry:**  a combatant can give up one of his attacks to make a parry, giving the enemy a -2 to hit, but Light Weapons cannot parry Heavy Weapons.
  
-See the [[other_weapon_notes|OTHER WEAPON NOTES]] and [[charge|CHARGE]] and [[knock_down_and_pin|Knock Down and Pin]]  pages for more specific weapon actions.+See the [[other_weapon_notes|OTHER WEAPON NOTES]] and [[reach_weapons|REACH WEAPONS]]and [[charge|CHARGE]] and [[knock_down_and_pin|Knock Down and Pin]]  pages for more specific weapon actions.
  
 See this PDF for the details on all of the armor and weapon pieces used in the Thranconia Campaign. {{ ::armor_and_weapons_tables.pdf |}} See this PDF for the details on all of the armor and weapon pieces used in the Thranconia Campaign. {{ ::armor_and_weapons_tables.pdf |}}
melee_weapons.txt · Last modified: 2018/11/30 14:50 by dave